Just In Time For Jesusween
October 28, 2011 § 5 Comments
Here enjoy the latest news about my personal hero and world renowned pumpkin jammer, Courtney “and not a single fuck was given” Stodden. If I hadn’t already decided on “slutty honeybadger” for this year’s Jesusween I’d totally be rockin them boots. She’s one in a million y’all! But I digress. To the exam cave!
Joshua Green and Henry Jenkins, “The Moral Economy of Web 2.0: Audience Research and Convergence Culture,” Media Industries: History, Theory and Method (2009)
Problems arise when you put the “We” in “Web!” Due to fans make all the content, companies take all the credit! Or smack these same fans with DMCA-type take down injunctions-o-corporate-fuckery! Fans –both as individuals and within groups– got power though; in order to crest the participatory wave, companies must reassess (trans)media landscape. This can be complicated! But ideally ushers in “moral economy” between top-down and bottom-up models, where everybody wants everybody to be happy. Mutually-recognized symbiosis, in other words. Recognizing/mapping/harnessing these sorts of negotiations requires a transmedia and flexible cross-pollenatory approach, since where does one thing end and another thing begin anymore, god!
Jane McGonigal, “Why I Love Bees: A Case Study in Collective Intelligence Gaming,” The Ecology of Games: Connecting Youth, Games, and Learning (2008)
Massively-multiple human users! Working together to do a thing! We think, therefore we are! Case study: I Love Bees, an investigative playground-cum-multimedia user-generated backstory designed to bridge the gap between Halo and Halo 2! Which is sort of badass because it was never marketed as such, and no one got any instructions, save for a few cryptic messages from the admin of the initial page. She bolted & then users had to figure out what to do next! Choose your own adventure, using the scraps and pathways provided by the architects! And the hivemind did! Because hiveminds are smart, and like to build things! THESE ARE SKILLS IMPORTANT FOR OUR CHILDREN.
John Palfrey and Urs Gasser, Born Digital: Understanding the First Generation of Digital Narratives (2008)
Kids! They don’t build ’em like they used to. What with their iPods, and The Twitter! They’re not like Digital Immigrants, who have to figure things out as they go, if they ever do, because CHANGE IS SCARY. Kids (and we’re talking about a particular population of “haves,” here) born after 1980 don’t know the meaning of change, because that’s all they’ve ever experienced, making “change” synonymous with stability. There are other things too! Like how they’ve naturalized the breakdown between online and real life (in fact wouldn’t stop to ask what the difference was, or why it might matter)! And how identity for them depends on what platform they’re on! And other things, that confuse and frighten the elderly! IT IS IMPORTANT FOR THE ELDERLY TO UNDERSTAND THAT IT’S NOT THEIR WORLD ANYMORE LOL [ed. note: my conclusion].
Geoffry Pingree and Lisa Gitelman, New Media: 1740-1915 (2003)
OMG what’s so new about new media! Every “old” media was new at one point! It’s a fucking misnomer is what it is! Because NEW! In relation to WHAT! And assumes there’s not a built-in continuum, and that technologies don’t feed into and harken back to each other! And all that jazz! Gesturing towards some technological telos or whatever! GTF over yourselves, and consider the following: Zograscopes! Physiognotrace! Optical telegraphs! Telegraphy generally! Stereoscopes! Phonographs! “Telefones,” whatever those are! In conclusion, media.
AND NOW I GO VISIT MY BROTHER.