Right Exactly, and the Solution Needs to Come from Game Developers as Well

April 28, 2014 § 1 Comment

Chris and I have been spending a lot of time lately talking about the future of VR gameplay (or whatever you’d call it, since many VR games/titles won’t exactly be games as much as social experiences), and a frequent point in these conversations is how critical it is for VR game developers –and those who own/will own the platforms, most pressingly Oculus VR though Sony isn’t far behind– to approach development from a universal design perspective (another critical point is thinking up ways to preempt the worst forms of antagonistic fuckery, but that’s a topic for another day). Otherwise you’ll end up with the same (white) male-dominated space that currently, well, dominates the video game industry, and results in the mess of myopic testosterone described in the afore-linked article on male privilege in the game space.

Basically: the universal human experience is not cisgendered male (shock!), and games should be designed with that basic truth in mind. I’m in the process of developing more actionable thoughts on this, but for now, I’ll just say that the games industry has the chance to do something radically different with virtual spaces (seeing as the basic architecture of these spaces has yet to be fully realized) and hopefully the right people start building the right (read: more inclusive) foundations.

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